Your spellcasting ability is changed to Intelligence when using psionics if it was not already. Lastly, the Elder Brain might instead dictate that total destruction is the answer. The mature tadpole is inserted into the ear of a living humanoid, where it burrows into the creature's brain. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. It creates a small, incorrectly proportioned creature that resembles an Illithid , but with only a fraction of their intellect or power. At will: detect thoughts, levitate Age. The inscriptions use four-line stanzas that must be read simultaneously as interlocked blocks. even if they make their save, is infested with illithid tadpoles and takes 16 psychic damage per turn until they succeed on the DC 22 CON save 3 more times. No feats or racial traits affect these rolls. Unlike other humanoid races, they do not reproduce via birth, and have no defined genders. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Lost pieces of personality can be regained with the use of restoration and heal spells. At this stage, the tadpole's personality takes over the individual. Ceremorphosis is the process of reproduction for Illithids. Since these events we have escaped and moved onto a new arc, but I remain very interested (both as a player and a character) in the living alien tadpole within my brain. The Abolithid can take 3 legendary actions, choosing from the options below. Scarecrow in D&D 5e | Lore, Tactics, and Survival Guide, 12 Monsters That Will Instantly Kill Characters, Medusa in D&D 5e | Hearts as Hard As Stone, Necromancy Wizard in D&D 5e | Full Subclass Guide, Psi Warrior Fighter in D&D 5e | Full Subclass Guide, Using and Managing the Wizards Spellbook in D&D 5e, 9 Personal Touches For GMs To Bring Your Game To Life, Way of the Astral Self Monk in D&D 5e | Full Subclass Guide, The Carnival Games of the Witchlight Carnival (Plus Homebrew Games! Although your item has a less restricted version of the single spell the Wreath of the Prism bestows, yours is once per day and restrictions are originally there due to the unlimited uses of the other. First of all two non-combat spells at will is not that big of a deal, but you also included the 8th level spell Dominate Monster, so let's compare to something similar. I would advise discussing with your DM whether they meant this to be something explicitly useful in the long run or it was meant to be a fun way to reward your decision without further plans to emphasize on it. While the crew doesn't leave much for diversity, the slave pens do. When you or another creature you can see within 30 feet of you takes damage, you can use your reaction to expend one Psionic Energy die, roll the die, and reduce the damage taken by the number rolled plus your Intelligence modifier. Melee Weapon Attack: +10 to hit, reach 5 ft., one incapacitated humanoid grappled by the mind flayer. Armor Class 16 (natural armor) Hit Points 325 (21d20 + 105) . Innate Spellcasting (Psionics). Perhaps the Mind Flayers were attempting to study the magical items or they were thrown to the side as the previous owner had their brain devoured. There, they scheme and bide their time as they prepare to rise up and reclaim their former glory. benefits: You gain telepathy out to a range of 120ft. If you make a ranged attack roll and miss the target, you can use your reaction to expend one Psionic Energy die, roll the die and add the number rolled to the attack roll. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A Legendary item (even if it is one that is not all powerful at the beginning) that cannot be taken away from you might slightly overpowered compared to other items (even if it requires attunement). If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain. The process is successful if you roll three successes, and fails if you roll three fails. The best answers are voted up and rise to the top, Not the answer you're looking for? ILLITHID PSIONICIST or Pure Illithid - 5e stats. Should the Nautiloid contain an Elder Brain, this location is heavily defended, with several guard creatures nearby - usually a mixture of Intellect Devourers and standard Mind Flayers, but the guards could include creatures such as Tzakandi, Urophion, or other lesser Illithids. Magic Resistance. Any true dragon can become a Brainstealer Dragon, so long as they have gone through Ceremorphosis. Theyre terrifying but also just oozing with so much lore. Survivability of boss monsters is one of the classic 5E problems . Tentacles. Ultimately, you want to have a strategy and be able to execute on it quickly. Slam. @SeriousBri For clarification, at exalted level does the attuned creature have to choose which spell they can cast at will? " Obsessed with Dungeons & Dragons and a close personal friend of Pocket (an interdimensional teleporting ferret). Illithid tadpoles placed in the spawning pool where the elder brain dwells have similarly been afflicted and become vampiric mind flayers. They must stay within their pools (where Illithid eggs are hatched) or else they would quickly dry up and wither away. While the tadpole is implanted you gain the following On its turn, the Nautiloid can take 3 actions, choosing from the options below. The dreadnaught drops a bomb at a point directly below it. The diseased creature can breathe only underwater. Nevertheless, it adds a dark undertone to the Mind Flayers already chilling demeanor! There are only a few limitations on what cannot become a Ceremorph, or what would have a harder time to become one within the base lore of Dungeons and Dragons, but one may create their own reasoning for their existence, their purpose, and their strengths. Adult illithids are hairless humanoids that stand about 6 feet tall, with 4 long tentacles dangling down from their mouths. While this link is established, you gain access to Creature Sense, which grants you advantage on Wisdom (Perception) checks involving detecting hidden individuals. Mind Flayers largely stay within their tight-knit colonies and connected to the Elder Brain. Sense Magic. The Abolithid targets one creature it can see within 30 ft. of it. Illithids are odd, cephalopod-like humanoids, well known in the Forgotten Realms for their psionic ability and diet for brains. At level 1, you can cast the mind sliver cantrip. Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the Urophion. As the most common type of Ceremorph, you are likely to see these creatures among Mind Flayer Colonies the most. If attempting to speak with multiple creatures, activating a magic item with a command word, or casting a spell that requires verbal components, the Mind Flayer has to improvise a method of speaking. Consider changing the following for transparency, () detect thoughts and levitate spells. Using their psychic abilities to control important figures in local cities (such as rulers or officials), it can be very difficult to tell just how deep an Illithid plot actually goes. Mindflayer Player Race. You must consume at least one brain per month. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. When the mind flayers kidnap a humanoid, sometimes, instead of eating their brain, they implant them with a tadpole. Description Squidlings were small, deformed mind flayers with weak, malformed limbs and oversized facial tentacles. You can use it once per turn, but suffer half the damage caused by the ability without being subjected to the stun effect. This creature remains within your control until killed. The Doppelganger Illithid's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). Whatever the case, should the ship's power source be destroyed, the Nautiloid will steadily lose 2d10 to all of its hit point pools once every other round. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Consider changing the following for balance reasons. These colonies exist in vast underground spaces, most notably the Underdark. A Ceremorph is known as a half-illithid, a creature that only inherits certain traits of an Illithid - but are by no means inheritly weaker than Illithids, purely due to the fact that a Ceremorph could be based off a powerful creature. This stage lasts around two hours. Your size is Medium. 8). Paralyzing Slime. Pincer. Magic Resistance. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[320,50],'tabletopjoab_com-medrectangle-3','ezslot_11',125,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-medrectangle-3-0');if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[320,50],'tabletopjoab_com-medrectangle-3','ezslot_12',125,'0','1'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-medrectangle-3-0_1');.medrectangle-3-multi-125{border:none!important;display:block!important;float:none!important;line-height:0;margin-bottom:7px!important;margin-left:auto!important;margin-right:auto!important;margin-top:7px!important;max-width:100%!important;min-height:50px;padding:0;text-align:center!important}While Mind Flayers were once the most powerful beings of the Inner Planes, they have been all but completely wiped out. A Squidling occurs when the Ceremorposis process fails. The Abolithid makes a Wisdom (Perception) check. At DC 15, they gain one major memory. Each creature within 5 feet of that point must make a successful DC 12 Dexterity saving throw or take 10 (3d6) fire damage. I see that as more of a ribbon effect despite it being a powerful spell, the limit pretty much neuters it. The Essential Books EVERY Game Master Should Read, Immersive Theatre Techniques for Game Masters, Turn & Destroy Undead in D&D 5e Explained, The Ultimate Guide to Warlock Patrons in D&D 5e. To add challenge to effective Long Rests and removing exhaustion, an Illithid may only gain Nourishment from brains. Part-time Druid, Full-time Hobo. The standard Mind Flayer statblock can be found in the Monster Manual, with additional variations such as the Ulitharid being found in Volo's Guide to Monsters. Illithids are odd creatures in the Forgotten Realms, and are a flagship monster that practically everyone who plays the game knows. As your body adapts to the psionic powers of the Tadpole, the size of your Psionic Energy dice increases: at Awakened (d8), at Exalted (d10). In keeping with the goals of the Elder Brain, a Mind Flayer colony focuses on building a secure base of operations before beginning the work that they believe will restore their empire. Languages. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. While brains from animals can be used to stave off exhaustion gain, it will not remove it. What is Wario dropping at the end of Super Mario Land 2 and why. It quickly consumes the brain and grows to fill the creature's skull, leaving the lower brain stem intact. These benefits don't apply if another vessel crashes into the Nautiloid. Illithids, and other humanoids, gain certain feats when they level up. So prepare yourself, dear reader!if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-medrectangle-4','ezslot_7',134,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-medrectangle-4-0');if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-medrectangle-4','ezslot_8',134,'0','1'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-medrectangle-4-0_1');.medrectangle-4-multi-134{border:none!important;display:block!important;float:none!important;line-height:0;margin-bottom:7px!important;margin-left:auto!important;margin-right:auto!important;margin-top:7px!important;max-width:100%!important;min-height:250px;padding:0;text-align:center!important}. Through various events the Ceremorphosis was ended, and I was left with the live tadpole within me. This item lets me cast a spell from the divination school, but I know that won't work with the Expert Divination feature because it isn't using a spell slot - this is not an attempt to power game, but to fit a theme. If a creature communicates telepathically with the Abolithid, the Abolithid learns the creature's greatest desires if the Abolithid can see the creature. (Illithid) 5e 4e 3e 2e 1e 5th Edition Statistics Size Medium Type Aberration Alignment Lawful evil Challenge rating General Information Patron deity Ilsensine Maanzecorian Vision Darkvision Activity cycle Any Diet Brains Average lifespan 125 years Homeland (s) Far Realm The Underdark Language (s) Undercommon Deep Speech Qualith Subraces Ulitharid Theyre able to keep a safe distance, use the terrain to their advantage, and keep their target locked down with a storm of arrows.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-narrow-sky-2','ezslot_27',155,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-narrow-sky-2-0'); The longer a fight with a Mind Flayer goes on, the less likelihood there is of you getting away.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-netboard-1','ezslot_28',156,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-netboard-1-0'); Also, as one user points out here on Stack Exchange, use spells like Protection from Evil and Good to better resist the Mind Flayers attacks and be immune to the Charm effect from Dominate Monster. Large aberration, lawful evil. The Mind Flayer will look for the quickest ways to incapacitate the biggest threats. Magic Resistance. Move. Mind Flayer Innate Spellcasting saving throws. Fire Mangonels. You can share words, images, sounds, emotions and other sensory messages. Wonderous item, legendary (requires attunement) The technique required to ensure the host of the parasitic Illithid Tadpole does not undergo Ceremorphosis and transform into an Illithid is rare, but those lucky enough to be saved from this process can turn the tables and enforce their will upon the tadpole. Enslave (3/day). Heavy Club. The psychic tadpole emits a bolt of psychic energy. It only takes a minute to sign up. Nothing is more important to a Mind Flayer colony than the Elder Brain. The chuul can breathe air and water. Some Dungeon Masters or Players may want to expand upon the species, and find more about Illithids. As part of this move, it can use its naval ram. PS: I appreciate anybody reading the above, the formatting might be not the most helpful yet unfortunately. Volo's Guide to Monsters also has a similarly tough . 1/day each: dominate monster, plane shift (self only). Melee Weapon Attack: +10 to hit, reach 30 ft., one target. First of all this sounds like a fun way to merge fun and functionality. Just dont mistake a Mind Flayer that claims to be good as being entirely genuine. Its exactly what you might imagine: a single colossal brain that every Illithid in the colony is linked to. Mind Flayer Psion A Mind Flayer that has amplified its psionic abilities to further mimic other arcane spells in inventive ways. Hit: 15 (2d10 + 4) psychic damage. These Illithids are able to mimic certain spells purely with their own psionic abilities. "You are merely a pawn, food waiting to be consumed by our colony! Youll have a hard time not letting out the classic mad scientist laugh when you plan the encounter with this books help.
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