Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. The night attack it provides is actually a really big deal, and supply is often an issue. Contributor at KeenGamer, often writing guides and news. Naval doctrine isnt as broad-reaching as ground doctrine is, and the air is even less than Navy. German Reich should pick this doctrine and spam submarines to make an impact on the seas. Most of the path emphasizes throwing more men at a problem and giving defensive bonuses. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. If your plan is not a big arrow pointing to your opponents capital your army will not attack all across the front. Please see the. This item will only be visible in searches to you, your friends, and admins. (2.5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. 1. Using two military factories should be enough make sure you place your main focus is on infantry equipment, artillery and motorised. This doesnt mean it is the strongest but used well, can be more than an advisory even for large tank divisions. Scan this QR code to download the app now. Germany. General Strategies: Hungary is Romania's biggest rival in Eastern Europe. Before this, Holland was a rather dull nation to play being easily swept up as part of German expansion. In multiplayer against a Paradox Developer on Germany? Also, this is the only way to conquer enemy territory, so you do not have much choice here. i was wondering how to play that damn country, now i love playing it, Your email address will not be published. If youre finding it hard to remove an enemy, want to drain his capacity to conduct war, or you want to increase your own war score, strategic bombing is the way to go. Sorry, Blitzkrieg, but Mobile Infantry is just overall better. Usually you will want a significant industrial base to utilize this doctrine to its fullest extent, but if you go down the mobile infantry path it could be a viable option. Second best land doctrine is the superior firepower, if you have a somewhat average-big industry to back it up. This is a more challenging area. Mostly preferred by Germany, Japan and Soviet Union. You are not permitted to copy any image, text or info from this page. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. So from this my doctrines are Superior Firepower/Dispersed Support/,Battle Feild Support and Fleet in Being. The national focuses for facsism in minors are ridiculously op m9, Using AI division and research tweak mod and playing as japan i saw several american divisions in france holding the german army and inflicting more than 1 million casualities. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. Go for modern blitzkrieg path for better offense. Move your twelve fighters to Holland (they are in the colonial territory by the Dutch East Indies) and produce fighters to have air superiority in your mainland. 16. r/hoi4. This item will only be visible to you, admins, and anyone marked as a creator. Mobile warfare Superior firepower Grand battle plan Mass assault Mobile warfare managed to stop their advance but unsure for how long. Land doctrines are technology trees that allow you to specialize the strategies your army uses. Please see the. Your email address will not be published. Especially for those of the players that value diversity of units, rather than focus on any of their types. Dont @ me. Fleet in being is to not really good for anything, wierd mix of mediocre bonuses with surface, subs and carriers, battleships arent good at all and it requires more effort on research it. Are you planning on getting on the offensive? If you go fascist, you will need at least 24 divisions (18 infantry and 6 motorised) to get a respectable war score in France. Concerning your division template, this doctrine goes quite well will artillery forces. It emphasized high concentrations of force at one point to break an enemies defensive line. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. Once more, Jimmy, the flow chart, please!! Extensive planning and preparation before engaging in battle is the key to success. Every doctrine is decent if used right. JavaScript is disabled. This can cripple an enemy army if you catch a few units in a pocket at a time and annihilate them. Motorised: 7 motorised, 2 infantry, engineer company. So, mobile warfare doctrine is the best if you have a large industry. Totally focused on bombers and destruction. Choosing the right doctrine is an important component of Hearts of Iron IV. Also, this is good solution for all those who prefer to lay fire on the enemy in the first place, using cannons and air-raids, to enter with infantry later on to finish out remnants. Doctrines are meant to be something you develop overtime during the war (game). This site is not associated with and/or endorsed by the Paradox Interactive or Paradox Development Studio. Espaol - Latinoamrica (Spanish - Latin America). You can manually control divisions. Use this if you prefer to have armies heavily based on infantry and artillery divisions, or if you simply dont have the industrial capabilities to use Mobile Warfare. Integrated Support is superb for Infantry that uses support companies to bulk their stats or modify their abilities. Fastest and easiest way to destroy your enemies in land warfare is encirclement. I have not geeked out and calculated the most mathmaticaly viable doctrine for every country. The city of Toppenish is an agricultural center in the fertile Yakima Valley and the largest city on the Yakama Indian Reservation. Check out our other nation guides. Assault or Infiltration?There's not really a wrong choice here. Only the integrated/disintegrated support techs affect artillery. Both mass assault and mobile have nice man power end game bonuses (up to 5%). Main firepower is focused on lightweight units, so the doctrine is especially effective against nations that rely on infantry for their strength. So I just spam heavily armored battleships and light cruisers. Which doctrine you use will depend on several factors, such as your playstyle, industrial capacity, and geographic position. and our This guide contains four categories: By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This doctrine is all about damage. In previous versions, you could complete your entire doctrine tree by mid-1939 and rip into enemies with your superior tactics and garbage weapons. It wasnt well balanced then. Dispersed support is good if you have divisions with lots of line artillery. Required fields are marked *, I will be waiting for you in our discord channel. Pacify the Country Side (and do the decisions to remove the bandits for 180 days each, the 1500 guns lost because you are lazy is not worth it) 2. Telling its cerebral tale through a sequence of challenging boss battles and environm Learning how to mod Stardew Valley on Steam will be a breeze with this guide. But if you want to invade the United States, roll over Europa, or have some other crazy ideas, while also being confident that you can handle Africa, China or whatever, go ahead and switch to something you are more comfortable with. Air is far simpler than this flow chart makes it out to be. Land doctrines can be reviewed and unlocked from the Officer Corps. Among the weakest doctrines in the game, Grand Battleplan is rarely used due to its weak bonuses and lack of specialization. Hybrid of other two air doctrines. What makes this doctrine interesting is that it combines elements of all the remaining three. 1 Land Doctrine Mobile Warfare Extremely powerful combat bonuses Focuses on mobile divisions, especially tanks Great on the offensive, the worst doctrine when losing Thrives in places it can utilize it's mobility (central Europe), but suffers in places with bad terrain, low supply and unforgiving weather (Russia, Africa,..). Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. It goes without saying that overwhelming majority of modifiers will provide you with bonuses to breaking enemy positions, which will increase effectiveness of expansion and of taking better positions. Not some few additional attacks. Please enter your username or email address to reset your password. And is cheaper. 153. r/hoi4. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); EIP Gaming is a site for gamers looking for gaming guides and gaming news! I havs used divisions with more than five artillery battalions, for example a 5 inf, 10 artillery division which is pretty cheap and gets the job done rather well. You need to pick your side before 1939 before Hitler does the Around Maginot focus. Also, lower consumption of supplies should be noted here, regardless of whether you are the attacker or the defender - you always come prepared. I'm having a pretty good run right now, where I just created the "Modern Great Wall of China". After that everything is basically focusses on fighting a in a bad situation and recovering from said bad situation. Go down Mobile Warfare land doctrine prioritising motorised bonuses instead of tanks (the left side of the research tree). Scan this QR code to download the app now. All rights reserved. That's double the combined total of the pair of 7-2. personally i believe the best land doctrine is based on how you wage war. The soft attack and recovery rate here pump up the ability of the attacks wonderfully. And you can improve oil in Curacao and the Dutch Indies. There are four mutually exclusive doctrine trees each with one or two mutually exclusive branches. An overrun unit is destroyed. It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. Weve also released France Guide, Soviet Union Guide, Communist China Guide, and German Reich Guide. Motorised work well for smaller nations as they are easier and cheaper to produce and defend better than tanks, Gateway to Europe (start giving trade bonuses to Germany over Britain), War on Pacifism (its important that you do decisions to get rid of Shell-shocked Spectator of the Great War trait that decreases your overall manpower), Cave to the Germans (continue this branch seeing you ally with the Axis forces if youre fascist going it alone will likely result in war with Germany due to their war goal from Around Maginot), The Zuiderzee Works (its a long focus, but will get rid of any negative industry traits), Electronic Mechanical Engineering (continue this path down research, encryption and decryption bonuses etc. Blitzkrieg is a great option if you know how to move your armored divisions. You should first choose obtain foreign colonial investment in the focus tree. Option A: The Ankle Express Infantry can be used in many ways, from landing groups to garrisons to combat line units. It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. personally i believe the best land doctrine is based on how you wage war. Land Doctrine Guide 2022 - NO STEP BACK HEARTS OF IRON 4 3,165 views May 11, 2022 151 Dislike Share Konrad von Scharnhorst 4.01K subscribers The Long awaited guide for all land doctrines.. Discord Link. Soviet Union also has tons of manpower but also significant industry. But I do see the benefits of Superior Firepower and Mobile Warfare (I can't remember what Mass Assault consists of), Mass assa is winning by having more manpower. There are three different war doctrines in HOI4. The AI seems most likely to take this doctrine - especially AI Spain. A single Naval Yard outputs 2.5 production per day. Insubordination and lack of organization and are out of question here. Archived post. It starts at 8 and then goes down by 1 less per day (So if it started at 50% it would be 42%, 35%, 29%, 24% etc). This mainly affects effectiveness of overseas invasions and effectiveness of cutting through enemy lines along narrow corridors. Baldurs Gate 3 Real Time Combat Will Never Happen! If you like tanks and mot/mec, Mobile warfare is a good choice. Could you add the total bonuses you get by researching full doctrine paths? Construction 1 is done, proceed with Superior Firepower. This doctrine concerns all of the land units and this is what makes it an universal one. But I have a problem: I dont know, which land doctrine I should use. Especially as facsist. A strong fleet focused around battleship means that we are a force to be reckoned with when deployed at sea. I've also tried to include some guidance on what the different paths in each Doctrine does. The Strategic Bombing mission is used against targets on the map, not units. England and USA highly benefits from this doctrine. Although it is possible to go for Superior Firepower with tanks to get insane stats but not a lot of org and recovery rate. With the Netherlands, it may be worth adopting free trade (does come with the Gateway to Europe focus) as this will give you greater research bonuses though turn back to export focus when you go to war to keep more resources. My troops have like 1000 defence and the Japanese have just been throwing themselves at me. Both good for battlefield support and bombing enemy when needed. I've tried to be as impartial as possible, but I would love your input. Therefore this is the best choice for winning land battles. The 20% Soft attack and Defense is getting halved to 10%. Join. All the soft attack buffs to the whole army do not apply to artillery. I hope you enjoy my content. Its Superior Firepower. This item has been removed from the community because it violates Steam Community & Content Guidelines. While youll struggle to compete with Britain, having a decent surface navy (a mix of destroyers, light cruisers and battleships) will help you in naval invasions. Within this path you will have the option to focus on either armored divisions or mobile divisions, with each path providing bonuses to their respective unit. ", First step of oversight is probably the part where you mix those two sub-doctrines, Second part is - that +% soft attack from doctrines/unit types/technologies are derived from the equipment battalions is using, and not their 'base stats'. Great guide by the way.Even though i have just over 300hours on the game I never really paid attaention to the navy stuff,so I was always confused for the doctrines,but thanks to this I am not anymoe.Brabo,mate! Locking at all stats you only really get org and breaktrough (a lithe speed and some minor other things as well but nowhere u can find attack bonuses). Thanks to most of its bonuses being oriented around planning, making details battleplans is a must with this doctrine. Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. That is why it can only work with huge industries such as German Reich and United States of America. Valve Corporation. Strategy game enthusiast, especially Paradox titles and the Civilization series. Infantry: 7 infantry, 2 artillery, recon company, engineer company and anti-tank. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. For more information, please see our 2. Specific Doctrines for specific Countries(debatable). Good guide! Out of the four available doctrines, you can only use one at a time, so you should make your choice wisely. Join. Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. Grand Battleplan This doctrine offers a more well rounded collection of buffs and improvements. Well, if you build 40w divisions you might add some other support-units and get some value out of the +10 org for support-companies. Cookie Notice Japan, Italy, UK - These are all kinda in the same boat. When playing at the UK I always stick with Grand Battle plan as I like pulling Montgomery's strategy of doing a huge build up of logistical organization and having an advantage of everything against the enemy before finally attacking. HOI4 Best Land Doctrine Which land doctrine to pick in HOI4? The Internal Balance - A Stability and Factions Overhaul, The Balance of Power 2.0 - Reworking How Rivals and Neighbors React to Expansion Long Term. It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. Land Doctrine Quick Guide 2022 - NO STEP BACK Hearts of Iron 4Longer vid in the works but the changes to the officer corps were massive.--Contents of this vi. For Naval, I use land-based aircraft for them, especially since the introduction of the carrier aircraft bug. CLEARING THE LAND. Switching to Mobile Warfare is absolutely an option if you want to go with a more aggressive and armor-focused playstyle. It is only visible to you. This option is good for all players that do not want to wait for too long to see effects of their actions. Valve Corporation. Your enemy must replace them at great cost, if at all. Ensure you have a decent industry and high manpower, achieved by removing your negative traits and using the speed of motorised divisions to your advantage. 1. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You should always begin by placing attention on industry, electronics and equipment. A wrong doctrine will provide you with minimal bonuses and you will be at a disadvantage against your enemies. A battle screen showing the selected tactics next to the commanding generals, separated by a chess piece icon (which when clicked shows all tactics). So I don't build carriers as them. Yet, at the same time, Holland gets a few horrible traits like -50% recruitable population and decreased construction speed meaning you either risk war or begin the game with a meager industry. I think GBP is also really good for Natty China. Signal companies, recon, etc. So, mobile warfare doctrine is the best if you have a large industry. Line and support artilleries gives lots of soft attack. All logos and images are copyrighted by their respective owners. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. Whether you want to change villagers' portraits, the aesthetics of your town or revamp the entire map, By 1936, the Netherlands stands at an important crossroads. Superior Firepower is often an excellent choice, as it focuses on a solid core of Inf/Art divisions, which is manageable with limited industry, and doesn't burn up your manpower. The below chapter should make it easier to pick the doctrine that will harmonize with your playing style. Whenever he's not writing he spends his time watching sports, enjoying coffee, or studying history. This doctrine focuses on throwing shells, not men, at the enemy. If you are in multiplayer, you might consider keeping it, especially if you expect to be overrun. You need to sign in or create an account to do that. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Air doctrine wise u missed out, that the best fighter bonuses are in strategic bombing and operational integrity, hence they give you agility bonuses which battlefield support does not. Do you have a local supply of rubber, OR can you make it yourself? Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. China for the win. I can think of exactly zero good reasons for PDX to do that, are they really trying to shove their broken battle planner down our throats this hard? It may not display this or other websites correctly. But in Focus Tree you get Bonuses on Mobile Warfare (with Tank Bonuses) or on Grand Battleplan (with Support Artillery and infantry weapons bonuses). It emphasizes heavy use of artillery and infantry, which are the most common battalions in the game. It's the best doctrine in terms of stats. Unit guide - forum thread (with PDF version), EU IV - No Random Combat - link to forum thread, HO IV - Combat tactics fixed - link to steam workshop. Focus on both you hard attack and soft attack damage output with this doctrine. The priority of your research remains the same no matter which nation you play. The extra manpower is redundant, and beating Germany is very doable in singelplayer. They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. Grand Battle Plan is not exactly ideal when going head to head with i.e. With this, Ive listed below what are the most important focuses fulfilled in an efficient manner. Land Doctrine Flowchart! Bear in mind, these are very similar to what I would use if I were playing another European nation such as France or the UK. It is only visible to you. Damn man, your guides are really helpful to someone who's encroaching on his 50'th hour on the game. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). Reddit and its partners use cookies and similar technologies to provide you with a better experience. Hearts Of Iron IV: By Blood Alone Review: Planes and More! Reddit and its partners use cookies and similar technologies to provide you with a better experience. @Bebedor_de_cafe says the guy in the comments section of a guide. While the 14-4 lands with 11+40.4 = 51.4 attacks. Well done! In HOI 4 No Step Back or NSB.--Contents of this video--00:00 - Explanation of video structure.00:18 - Mobile Warfare.02:01 - Superior Firepower.03:32 - Grand Battleplan.05:03 - Mass Assault.Mobile Warfare Guide: https://www.youtube.com/watch?v=3vaRiK-nMzM\u0026t=578sSuperior Firepower Guide: https://www.youtube.com/watch?v=5df16PvY8nM\u0026t=972sGrand Battleplan Guide: https://www.youtube.com/watch?v=xbpf3sdUwgQ\u0026t=1sMass Assault Guide: https://www.youtube.com/watch?v=3I3fgrMfmlc\u0026t=1408sDiscord Link https://discord.gg/Ak9bjyeTDc#hoi4 #nostepback #newdlc
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